Working Out The Investigation Details
In writing the latest draft of the game I have come to realize that there is a hole that needs to be filled. Currently the details of how an investigation is handled has been largely left open but I realize it needs to be in the rules. In short, there needs to be a reliable methodology for a player to follow when conducting an investigation. Furthermore, such a method needs to be reflected in any adventure that is written for the game or this wont work.
Welcome to your wiki!
This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign!
To get you started, here are some examples of what you can do with the wiki. To see how these work, edit this page and take a look.
Creating a new page
To create a new page, just make a name and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page.
Linking to existing pages
To link to existing pages, use the same double square brackets. For example, here’s a link to the this page: Main Page
Linking to a page with different text
If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: The Text To Display
Linking to characters and items
To link to a character or item, use the same double square brackets, but also use a colon. The text to put in the brackets is the slug for the character. Here is an example: Retread
If your character has no slug, you can use the ID number, like so: Retread.
For PCs and NPCs in your campaign, you can just use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy!
Linking to characters and items with different text
Just like wiki links, it’s possible to link to a character or item using alternate text. Here’s an example: James Rhodes
HTML and Textile
To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.